The point of view

Nobody looks at your site on a computer.

Alexey Palkin 5 min read

Let me be blunt: the nice computer screen you approved your site on, almost nobody will ever see it. Your visitors are on their phones, often outside, often in a hurry. A site that forgets that is useless.

In short

  • Most of your visitors are on mobile. For a local business, it's often 8 or 9 out of 10.
  • A site that breaks on a small screen is useless, whatever your line of work.
  • Obvious navigation, short text, zero hover effects, contrast you can read in full sunlight.
  • A visitor who has to think to understand you leaves.

Let's not kid ourselves. Almost nobody boots up a computer to visit a site anymore. You pull out your phone, you type, you look, you put it away. That's it.

You don't have to take my word for it. Open your Google Analytics, the numbers are undeniable. And if you have no way to measure at all, that's another problem: building a site without a dashboard is shooting blindfolded.

Mobile is almost all of your traffic

Worldwide, nearly six out of ten visitors browse from a phone (source: StatCounter). And for a restaurant, a club or a neighborhood business, that number often climbs to eight or nine out of ten. Whatever your niche, that's where your customers are.

So when someone shows you your future site on a big computer screen, that's a red flag. Personally, I don't care what it looks like on a desktop. I want to know what it looks like in a hand, on a small screen. I design in that order, never the other way around.

And small screen means really small. Not everyone has the latest iPhone. Plenty of people still carry an old, narrow model. If your site breaks on those screens, it's useless, and you're throwing away eight or nine visitors out of ten. You might as well close up shop.

It all starts with one thing: can someone understand, in three seconds, what you do and where to click? On a phone, there's no room for hesitation.

So keep navigation simple. No nested menus, no sub-sub-sections, no maze. Get to the point. The hard part isn't making it pretty, it's making your business clear at a glance. That's where the real user experience is won.

Remember one thing: a person who has to think to use your site leaves. A button should look like a button, an arrow should be visible, colors should guide. We all know how to spot a button. This isn't the moment to reinvent the wheel.

Short text, or nobody reads it

A wall of text on a phone, nobody reads it. Past four or five lines, it's too much, people tune out and scroll away. And if nobody reads you, your message doesn't exist.

This is where a lot of money goes up in smoke. Businesses pay thousands for full pages nobody will ever read. Invisible text costs the same as text that gets read, except it brings in nothing. If it's too long, it's already dead.

No desktop effects on a phone

On a computer, you have a mouse. You hover over an element, a menu appears, some info reveals itself. On a phone, there's no mouse. There's a finger. Anything that relies on hover doesn't exist on mobile.

Same for scroll reveal effects. They look nice on a big screen, in a demo. On a phone, they add weight, they slow things down, they muddle everything. The user doesn't want to guess: they tap, the page opens, they move on.

On mobile, the rule is simple: no magic. Something smooth, natural, that behaves the way the user expects. Nothing to learn, nothing to figure out.

People check a phone outside

One last thing we almost always forget: people on phones are often outside. In full sun, on the bus, with one hand busy and a mediocre connection. You have to design for those conditions, not for the comfort of a well-lit desk.

  • Strong contrast, or your buttons vanish in the sun.
  • Text big enough, checked on a real phone, not just on your screen.
  • A lightweight site that opens even on a bad connection.

If this part isn't handled with care, your site simply isn't readable. And a site you can't read, no matter how much it cost, is useless.

Mobile isn't a "bonus" version of your site. It is your site. The rest is a detail. If there's one thing you check before you publish, it's this one: step outside, in broad daylight, and open your site on your phone. You'll know right away.

Frequently asked questions

Why should my site be designed for mobile first?

Because that's where your visitors are. Worldwide, nearly six people out of ten browse from a phone, and for a neighborhood business it's often eight or nine out of ten. I design for the small screen first, never the other way around: almost nobody boots up a computer to visit a site anymore.

How much of my traffic actually comes from mobile?

Open your Google Analytics, the numbers are undeniable. On a global average, it's around six visitors out of ten on a phone. For a restaurant, a club or a local shop, that climbs to eight or nine out of ten. If you have no way to measure at all, that's the first problem to fix.

My site displays badly on small phones, does it matter?

Yes, it's a deal breaker. Not everyone has the latest iPhone: plenty of people still carry an old, narrow model. If your site breaks on those screens, you're throwing away eight or nine visitors out of ten. You might as well close up shop.

How do I build good mobile navigation?

Keep it simple, no thinking required. No nested menus, no sub-sub-sections, no maze. In three seconds, someone should understand what you do and where to click. On a phone, there's no room for hesitation.

Why is my text too long on mobile?

Because past four or five lines on a phone, nobody reads it. People tune out, scroll away, and your message no longer exists. Invisible text costs the same as text that gets read, except it brings in nothing. If it's too long, it's already dead.

Do hover effects work on mobile?

No. On a phone there's no mouse, there's a finger. Anything that relies on hover simply doesn't exist on mobile. If some information is only accessible on hover, it's invisible to most of your visitors.

Are scroll animations useful on a mobile site?

Rarely. They look nice on a big screen in a demo, but on a phone they add weight, slow things down and muddle everything. The user doesn't want to guess: they tap, the page opens, they move on. On mobile, the rule is simple, no magic.

How do I make my site readable in full sunlight?

With strong contrast, or your buttons vanish the moment there's light. People check their phones outside, on the bus, with one hand busy. Design for those conditions, not for the comfort of a well-lit desk, and check it on a real phone outdoors.

What text size should I use for a mobile site?

Big enough to read at a glance, without zooming. What feels comfortable on your big screen is often too small in a hand. The only real test: step outside, in broad daylight, and read your site on your own phone.

Why does loading speed matter so much on mobile?

Because people often browse on a mediocre connection, on the bus or while walking. A heavy site won't open, and the visitor leaves before seeing anything at all. A lightweight site opens everywhere, even on a bad connection: that's a baseline, not a bonus.

Is a design that needs explaining a good sign?

No, it's the opposite. A person who has to think to use your site leaves. A button should look like a button, an arrow should be visible, colors should guide. This isn't the moment to reinvent the wheel.

Is mobile just a bonus version of my site?

No, mobile isn't a bonus version: it is your site, the rest is a detail. If there's one thing you check before you publish, it's this one. Step outside in broad daylight, open your site on your phone, and you'll know right away.

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